pain_train (
pain_train) wrote2015-06-07 10:00 pm
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Drift Fleet App
OUT OF CHARACTER:
Name/Handle: Katsu
Contact:
Reference: Luna
IN-CHARACTER:
Character name: Wrath
Character journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Series name: N/A
Canon notes: Wrath was created as a native OC for the game Sanctum. Her most recent history will reflect CR from within that game.
Species: Human
History:
Wrath, originally Jessica Lang, is from an old military family of district three, the military district of the city of Proles on the planet Zeus (current year: 3163). She had two older brothers, both of whom joined the army. She joined the army herself at the age of 16 when the dysthrophe--a zombie plague unleashed during a civil war--was on the upswing and they needed every able body they could get. These were desperate times. She ended up in the Ghost Wolves, a mobile infantry division focused on mounted combat on hovercycles--and was assigned to Envy Platoon. She was on the same field as her oldest brother, the lieutenant of Wrath Platoon, when he was killed by dysthropes. She managed to get everyone pulled back together and did a tactically sound retreat, which garnered her a field promotion to lieutenant of Wrath Platoon.
The rest of her immediate family were killed during the plague, leaving the army and then the militia as Wrath's only support system. When the government of Proles declared that all citizens needed to have ports implanted into their nervous system and regular upgrades became required, Wrath and most of the other lieutenants as well as some of the best and brightest soldiers were brought in to a pilot program that they thought was going to help with defense of the dome. It was, unfortunately for the soldiers, more an opportunity for Bifrons to try to develop its coding capabilities and push the bounds of personality and mind control. (Insert creepy justifications about creating perfect soldiers to kill dystrophes here.) Most of the other soldiers in the program had psychotic breaks and were quietly disappeared, or committed suicide. Due to some quirk of personality, Wrath managed to survive. But not unscathed.
The extensive recoding work done on Wrath began to create large memory holes, where she couldn't remember anything at all, or had conflicting memories. The Compliance Adjunct on her case quickly noticed that Wrath was far more compliant--and useful--immediately after assessments, but would become less compliant and progressively more confused and violent towards Bifrons personnel as she was exposed to more reminders of her past. Concerns were raised and eventually a recode was pushed to simply erase her non-military past from public memory, including any identity she'd ever had other than Wrath.
This seemed to settle her as a person, though she was still taken in for regular compliance assessments. Wrath focused on being a good lieutenant, and privately on her art. She was aware of the holes in her memory and at least on the surface accepted the justification that it was due to the repetitive head trauma she'd received in the service. She found a different sort of solace in her art, trying to find in painting what she knew she'd lost.
During Wrath's continued service in the slowly dwindling Ghost Wolves--as soldiers retired or disappeared, they were not replaced by the Sanctum Militia--the company gained a new sort of fame by being the subject of a cartoon series. The Proles Army that defended the city during the dysthrophe plague until the dome could be completed had been lionized, and the Ghost Wolves made a particularly good, flashy story. All of the lieutenants, including Wrath, had already been celebrities of a sort as war heroes. But Wrath enthusiastically embraced the cartoon and enjoyed being a celebrity as the basis for one of the cartoon characters, since it made people happy and was a lot of fun.
A major change in the course of Wrath's life was caused, however, when a party of Immune--people from other worlds abducted to Proles by Bifrons--decided to invade the Hub. Wrath was summoned to the Hub to stop the Immune. While she took out North, Malcolm, and York, Shepherd escaped, and then Carolina threw her out the window of the 99th story. Somehow, Wrath managed to survive the fall, though she was pretty much meat pulp bagged in armor by the time she hit the ground. She was taken to the hospital, pieced back together by Callsign Whiskey, and has since been in traction, slowly recovering.
Due to her injuries, which are just another layer of damage on top of a body already severely compromised, Callsign Whiskey determined that further strenuous physical service will kill her, and after the damage done to her ports and mind, another compliance session should hurt her badly or cause her mind to finally snap. She was mustered out of the militia on involuntary medical discharge, much to her own horror.
Wrath had a difficult time adjusting to civilian life over the next several months, though she did her best to remain at least outwardly positive. She temporarily had a boyfriend--the first she could remember--but afterward decided that relationships were a terrible idea and she's happier being a free agent because monogamy is weird. She also made several friends, the most notable of whom were Maine and Orion, who became her housemates, and Delta, who basically acted as her professional adult. (Wrath, thanks to all the manipulation done to her brain and a lot of head trauma, has difficulty comprehending numbers and sometimes struggles with reading. Also with 26 years of military life being all she could remember, she had no idea how to be a civilian.) She'd begun to move toward being an artist in her own right when she came down with an illness from a dead creature that had been left in the city's water supply. She volunteered to help with treatment trials, wanting to be useful, and that's the point where she's come from.
Personality:
Short version: Manic pixie dream murder machine.
Wrath's appearance--long, bright pink hair and very girly makeup normally hidden under body armor and a full-face helmet--are really a perfect metaphor for her personality. When she's working, she's all business, and frankly terrifying. When she's off? She's a ball of cheery cotton candy and nearly manic happiness.
Wrath started out her life as something of a bad girl, and has a very hedonistic nature that her years in the military has tempered only slightly with discipline. When she's working, she's focused on work. When she's not working, she's out in the wind, doing whatever sounds the most fun. While not quite as wild as she used to be (and hampered by having to be on a lot of pain medication so she hasn't been able to drink) she still believes firmly that tomorrow the world could end--or her memories could be erased--so she'll enjoy today ferociously.
She's a very caring person as well, though thanks to the only life she can remember being in the military, her caring tends to trend a bit toward tough love--though delivered with a very sunny attitude.
Basically optimistic and hopeful; she believes that all people are good and generally honest. This also makes her very gullible. Another effect of her extensive memory loss is that she doesn't trust her own memories at all. If someone tells her something that contradicts her own understanding, she's very likely to believe them.
Extremely creative--she's an excellent artist, focusing on drawing and oil paintings. Art was her one method of self discovery whenever compliance adjustments began to break down; it allows her to focus on emotionally-based memories that have partially survived.
The worst effect multiple compliance sessions have had on her, other than the damage to her memory, are the ways her personality has been bent. Implanted deeply within her are the beliefs that she is a soldier who is good at her job, only the mission matters, and she personally does not matter. For the most part this has been warped by her shockingly strong personality so that "You work so hard!" is the highest compliment she can give someone. This also tends to make her very pliable when she believes she's been given some sort of mission.
Abilities:
Wrath's abilities are primarily military, as you might suspect:
- Expert swordsman, specialized in cavalry saber (her sword had a plasma arc in the blade)
- Unarmed combat (her style is similar to Vovinam) particularly against opponents bigger than her--because EVERYONE is bigger than her
- Hovercycles, motorcycles, trick riding
- Command (she was in charge of a platoon for over twenty years and was a good CO)
- Tactics & strategy
- Field first aid
Though hilariously, she can barely qualify as competent with any sort of ranged weapon; she's terrible at shooting so she tries to make up for it by being fast and getting in close.
She's also an excellent artist. Her paintings tend to be rather impressionistic.
Physical augmentations: This is all due to extensive time in a dangerous profession, and also that 99 story fall that pretty much turned her into a bag of meat paste. She could rightly be considered a cyborg at this point.
- Most of her organs are artificial
- 98% of her skeleton is made of light metalloid composite; her bones are almost incapable of breaking
- Synthetic muscle fibers were originally installed to augment her speed and strength; right now the augmentation has mostly been "turned down" just so she can comfortably move her own joints. If she was at full speed with her current back problems, it would kill her. If her back gets fixed (which I would like to eventually have happen) her synthetics could theoretically be returned to full strength.
- Bionic left eye (can record and play back video only perceivable by her)
- Bionic left arm (combat model)
- Bionic right leg (mid-thigh down) (combat model)
- Ports: Like all citizens of Proles, she has a set of five ports implanted into her spine, starting at the base of her skull. Those ports allow digital access to her nervous system, including her brain.
The "combat model" on the bionics just indicates that they are more durable and have more strength/speed use than civilian models. No weapons had been installed in these ones yet. Most of these augmentations really are there to just keep her alive; because of her spine regrowth being messed up, she's physically disabled and has to walk with a cane. In the future, should her spine be fixed, she could take full advantage of any augmentations she has.
Augment Skillset: Security Augment (she'll start out having a very, very hard time doing this because of her own physical fragility, but my plan is eventually she'll be able to buy technology to have it fixed.)
Sample: Since the comms for Sanctum are locked, here is an inbox thread, which starts out as a text conversation and then shifts to action. If you'd rather have a community thread, I can see about providing screenshots of one.
OUT OF CHARACTER:
Name/Handle: Katsu
Contact:
Reference: Frames
IN-CHARACTER:
Character name: Wrath
Character journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Series name: N/A
Canon notes: Wrath was created as a native OC for the game Sanctum and then spent about a year in Drift Fleet before I had to drop for a while, so her recent history reflects those two things.
Species: Human
History:
Wrath, originally Jessica Lang, is from an old military family of district three, the military district of the city of Proles on the planet Zeus (current year: 3163). She had two older brothers, both of whom joined the army. She joined the army herself at the age of 16 when the dysthrophe--a zombie plague unleashed during a civil war--was on the upswing and they needed every able body they could get. These were desperate times. She ended up in the Ghost Wolves, a mobile infantry division focused on mounted combat on hovercycles--and was assigned to Envy Platoon. She was on the same field as her oldest brother, the lieutenant of Wrath Platoon, when he was killed by dysthropes. She managed to get everyone pulled back together and did a tactically sound retreat, which garnered her a field promotion to lieutenant of Wrath Platoon.
The rest of her immediate family were killed during the plague, leaving the army and then the militia as Wrath's only support system. When the government of Proles declared that all citizens needed to have ports implanted into their nervous system and regular upgrades became required, Wrath and most of the other lieutenants as well as some of the best and brightest soldiers were brought in to a pilot program that they thought was going to help with defense of the dome. It was, unfortunately for the soldiers, more an opportunity for Bifrons to try to develop its coding capabilities and push the bounds of personality and mind control. (Insert creepy justifications about creating perfect soldiers to kill dystrophes here.) Most of the other soldiers in the program had psychotic breaks and were quietly disappeared, or committed suicide. Due to some quirk of personality, Wrath managed to survive. But not unscathed.
The extensive recoding work done on Wrath began to create large memory holes, where she couldn't remember anything at all, or had conflicting memories. The Compliance Adjunct on her case quickly noticed that Wrath was far more compliant--and useful--immediately after assessments, but would become less compliant and progressively more confused and violent towards Bifrons personnel as she was exposed to more reminders of her past. Concerns were raised and eventually a recode was pushed to simply erase her non-military past from public memory, including any identity she'd ever had other than Wrath.
This seemed to settle her as a person, though she was still taken in for regular compliance assessments. Wrath focused on being a good lieutenant, and privately on her art. She was aware of the holes in her memory and at least on the surface accepted the justification that it was due to the repetitive head trauma she'd received in the service. She found a different sort of solace in her art, trying to find in painting what she knew she'd lost.
During Wrath's continued service in the slowly dwindling Ghost Wolves--as soldiers retired or disappeared, they were not replaced by the Sanctum Militia--the company gained a new sort of fame by being the subject of a cartoon series. The Proles Army that defended the city during the dysthrophe plague until the dome could be completed had been lionized, and the Ghost Wolves made a particularly good, flashy story. All of the lieutenants, including Wrath, had already been celebrities of a sort as war heroes. But Wrath enthusiastically embraced the cartoon and enjoyed being a celebrity as the basis for one of the cartoon characters, since it made people happy and was a lot of fun.
A major change in the course of Wrath's life was caused, however, when a party of Immune--people from other worlds abducted to Proles by Bifrons--decided to invade the Hub. Wrath was summoned to the Hub to stop the Immune. While she took out North, Malcolm, and York, Shepherd escaped, and then Carolina threw her out the window of the 99th story. Somehow, Wrath managed to survive the fall, though she was pretty much meat pulp bagged in armor by the time she hit the ground. She was taken to the hospital, pieced back together by Callsign Whiskey, and has since been in traction, slowly recovering.
Due to her injuries, which are just another layer of damage on top of a body already severely compromised, Callsign Whiskey determined that further strenuous physical service will kill her, and after the damage done to her ports and mind, another compliance session should hurt her badly or cause her mind to finally snap. She was mustered out of the militia on involuntary medical discharge, much to her own horror.
Wrath had a difficult time adjusting to civilian life over the next several months, though she did her best to remain at least outwardly positive. She temporarily had a boyfriend--the first she could remember--but afterward decided that relationships were a terrible idea and she's happier being a free agent because monogamy is weird. She also made several friends, the most notable of whom were Maine and Orion, who became her housemates, and Delta, who basically acted as her professional adult. (Wrath, thanks to all the manipulation done to her brain and a lot of head trauma, has difficulty comprehending numbers and sometimes struggles with reading. Also with 26 years of military life being all she could remember, she had no idea how to be a civilian.) She'd begun to move toward being an artist in her own right when she came down with an illness from a dead creature that had been left in the city's water supply. She volunteered to help with treatment trials, wanting to be useful--and that was the point at which she was transported to Drift Fleet by means unknown.
Wrath adjusted to life in the Fleet with relative ease, since it's not really any weirder than where the comes from--and in many ways much nicer because she doesn't have to worry about her memories getting erased or being taken in for interviews with the Department of Compliance. She quickly befriended people from many worlds, most notably Charles Xavier, Dr. Beverly Crusher, her sort-of boyfriend Kurt Darkholme, Kitty, the Vision, Pinkie, Theon, and her eventual best friend in the fleet Winter. She quickly became the first officer of the Windrose, under captain Vision, and did well in having that outer organization to cling to.
Most importantly, Dr. Crusher realized that the problems with her back were caused entirely by her ports--and began to plan to remove them to allow her to completely heal. The measured place of her planning was interrupted by Winter being activated as the Winter Soldier; Wrath fought him, rather unwisely, and he shattered her back. The best doctors and engineers in the fleet, led by Dr. Crusher, then put Wrath back together again, miraculously. After a period of recovery, she was back up to her super soldier self.
Personality:
Short version: Manic pixie dream murder machine.
Wrath's appearance--long, bright pink hair and very girly makeup normally hidden under body armor and a full-face helmet--are really a perfect metaphor for her personality. When she's working, she's all business, and frankly terrifying. When she's off? She's a ball of cheery cotton candy and nearly manic happiness.
Wrath started out her life as something of a bad girl, and has a very hedonistic nature that her years in the military has tempered only slightly with discipline. When she's working, she's focused on work. When she's not working, she's out in the wind, doing whatever sounds the most fun. While not quite as wild as she used to be (and hampered by having to be on a lot of pain medication so she hasn't been able to drink) she still believes firmly that tomorrow the world could end--or her memories could be erased--so she'll enjoy today ferociously.
She's a very caring person as well, though thanks to the only life she can remember being in the military, her caring tends to trend a bit toward tough love--though delivered with a very sunny attitude.
Basically optimistic and hopeful; she believes that all people are good and generally honest. This also makes her very gullible. Another effect of her extensive memory loss is that she doesn't trust her own memories at all. If someone tells her something that contradicts her own understanding, she's very likely to believe them.
Extremely creative--she's an excellent artist, focusing on drawing and oil paintings. Art was her one method of self discovery whenever compliance adjustments began to break down; it allows her to focus on emotionally-based memories that have partially survived.
The worst effect multiple compliance sessions have had on her, other than the damage to her memory, are the ways her personality has been bent. Implanted deeply within her are the beliefs that she is a soldier who is good at her job, only the mission matters, and she personally does not matter. For the most part this has been warped by her shockingly strong personality so that "You work so hard!" is the highest compliment she can give someone. This also tends to make her very pliable when she believes she's been given some sort of mission.
Abilities:
Wrath's abilities are primarily military, as you might suspect:
- Expert swordsman, specialized in cavalry saber (her sword had a plasma arc in the blade)
- Unarmed combat (her style is similar to Vovinam) particularly against opponents bigger than her--because EVERYONE is bigger than her
- Hovercycles, motorcycles, trick riding
- Command (she was in charge of a platoon for over twenty years and was a good CO)
- Tactics & strategy
- Field first aid
Though hilariously, she can barely qualify as competent with any sort of ranged weapon; she's terrible at shooting so she tries to make up for it by being fast and getting in close.
She's also an excellent artist. Her paintings tend to be rather impressionistic.
Physical augmentations: This is all due to extensive time in a dangerous profession, and also that 99 story fall that pretty much turned her into a bag of meat paste. She could rightly be considered a cyborg at this point.
- Most of her organs are artificial
- 98% of her skeleton is made of light metalloid composite; her bones are almost incapable of breaking
- Synthetic muscle fibers were originally installed to augment her speed and strength far beyond that of a normal human
- Bionic left eye (can record and play back video only perceivable by her)
- Bionic left arm (combat model)
- Bionic right leg (mid-thigh down) (combat model)
Augment Skillset: Security Augment
Sample: Winter breaking Wrath's back | Wrath and Erik talk about fear